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Aims and Objectives

 

NATIONAL GUIDANCE ON ENTERPRISE EDUCATION

Handle uncertainty and respond positively to change
The whole concept of Enterprise Effusion is a tangible simulation of a business environment and the changes that have impact upon it. Students must positively manage change as they progress through the game
To create and implement new ideas and ways of doing things
Each zone actively encourages creativity and innovation. The whole concept of the game is to positively push new thought processes and forward thinking attitudes
To make reasonable risk/reward assessments and act upon them in one's personal and working life
Enterprise Effusion includes activities such as; chance scenarios, task challenges and role play, all of which directly contribute to promoting positive and realistic attitudes towards Enterprise and it’s possible inclusion within a student’s educational and career prospects
Innovation
The very essence of Enterprise Effusion is that of innovation and innovative thinking. Techniques and zone challenges provide continuous opportunities for a student’s innovative development
Creativity
Although creativity is driven through every element of this Enterprise delivery it is particularly emphasised in zones 1-5
Risk-management
Enterprise Effusion is a game of chance and risk scenarios. It’s meaning, impact and management is delivered throughout the game
A 'can do' attitude and the drive to make ideas happen
The drive, pace and encouragement that is infused within this game promotes positive thinking, confidence building and new idea generation
Ability to manage one's own finances
Financial awareness is a direct Enterprise objective that has a solid founding within the play of this game
To become questioning and informed of financial services
An over all financial awareness is a direct delivery outcome, however, additional subject related game cards can be purchased to encourage a higher level of learning
To understand the business context
Enterprise Effusion operates on the basic principles of business planning. Added learning opportunities are gained through “Notes for Knowhow” games cards included in this edition
Make informed choices between alternative uses of scare resources
Students are encouraged and supported to utilise and seek out resources that may aid their challenge zones. However, as these are not included within the game package it drives creative and innovative thinking in respect to resource utilisation
An enterprising environment; a school, community or business setting
Enterprise Effusion is a versatile tool. The game mat itself provides a micro Enterprise environment. In addition, it can be delivered anywhere and with anyone, making an ideal aid to involve local community
An environment where young people are given the autonomy to tackle relevant problems or issues that involve an element of risk and uncertainty about final outcomes, as well as reward for their successful resolution
The driving force behind the game is the element of risk, managing change, competitive encouragement and the ultimate goal of winning the game where rewards will be presented

 

 

Enterprise Effusion works through the 4 stages of enterprise, fits perfectly within the new WRL Framework, can compliment and enhance existing enterprise products and activities and directly supports Enterprise and Business related Qualifications at GCSE, Diploma, NVQ and BTEC level.

Enterprise Effusion Qualification Mapping Document