Aims and Objectives
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NATIONAL GUIDANCE ON ENTERPRISE EDUCATION |
| Handle uncertainty and respond positively to change |
| The whole concept of Enterprise Effusion is a tangible simulation of a business environment and the changes that have impact upon it. Students must positively manage change as they progress through the game |
| To create and implement new ideas and ways of doing things |
| Each zone actively encourages creativity and innovation. The whole concept of the game is to positively push new thought processes and forward thinking attitudes |
| To make reasonable risk/reward assessments and act upon them in one's personal and working life |
| Enterprise Effusion includes activities such as; chance scenarios, task challenges and role play, all of which directly contribute to promoting positive and realistic attitudes towards Enterprise and it’s possible inclusion within a student’s educational and career prospects |
| Innovation |
| The very essence of Enterprise Effusion is that of innovation and innovative thinking. Techniques and zone challenges provide continuous opportunities for a student’s innovative development |
| Creativity |
| Although creativity is driven through every element of this Enterprise delivery it is particularly emphasised in zones 1-5 |
| Risk-management |
| Enterprise Effusion is a game of chance and risk scenarios. It’s meaning, impact and management is delivered throughout the game |
| A 'can do' attitude and the drive to make ideas happen |
| The drive, pace and encouragement that is infused within this game promotes positive thinking, confidence building and new idea generation |
| Ability to manage one's own finances |
| Financial awareness is a direct Enterprise objective that has a solid founding within the play of this game |
| To become questioning and informed of financial services |
| An over all financial awareness is a direct delivery outcome, however, additional subject related game cards can be purchased to encourage a higher level of learning |
| To understand the business context |
| Enterprise Effusion operates on the basic principles of business planning. Added learning opportunities are gained through “Notes for Knowhow” games cards included in this edition |
| Make informed choices between alternative uses of scare resources |
| Students are encouraged and supported to utilise and seek out resources that may aid their challenge zones. However, as these are not included within the game package it drives creative and innovative thinking in respect to resource utilisation |
| An enterprising environment; a school, community or business setting |
| Enterprise Effusion is a versatile tool. The game mat itself provides a micro Enterprise environment. In addition, it can be delivered anywhere and with anyone, making an ideal aid to involve local community |
| An environment where young people are given the autonomy to tackle relevant problems or issues that involve an element of risk and uncertainty about final outcomes, as well as reward for their successful resolution |
| The driving force behind the game is the element of risk, managing change, competitive encouragement and the ultimate goal of winning the game where rewards will be presented |
Enterprise Effusion works through the 4 stages of enterprise, fits perfectly within the new WRL Framework, can compliment and enhance existing enterprise products and activities and directly supports Enterprise and Business related Qualifications at GCSE, Diploma, NVQ and BTEC level.
Enterprise Effusion Qualification Mapping Document